This week saw Mike and I get his Anglo-Portugal army out to take on my French at Vimiero.
The British have to hold the village of that name and keep the road to it from Port Nova free of French. Wellesley's task is to cover British troops landing at Port Nova, so has deployed on a ridge from the sea to Vimiero. The French are deployed on the ridge facing Vimiero, whilst expecting a flank attack on the British left to arrive soon (decided by a couple of dice rolls).
The scenario map below shows the start positions.
Here are the troops at the start of the game.
British holding Vimiero
French holding their ridge..... waiting for the flank march. As the flank march did not happen till turn 3, we rattled through the early stages of the battle as neither Mike nor I wanted to move, Mike's forces on the western ridge started moving slowly. Combat was restricted to some cannon fire to/from Vimiero.
It then gt a bit "fast and furious" once the flank march came on. I tried a daring cavalry strike for the road whilst massing my troops for the assault on Vimiero itself. Mike was not rolling as well as he needed to, so the Brits were not holding the French off.
My cavalry strike did not get to the objective in time, but my assault on Vimiero managed to get a toehold in Vimiero on my last turn. Mike then riposted with an assault to drive me off and win the game. Sadly he rolled too low in the assault and thus bounced off, leaving me in possession of what was by now a very battered village.
Glorious French artillery, supporting the final French push
The end of the game, French hold Vimiero for a draw.
Wider view - Vimiero in the middle, battered Portuguese troops behind.
All in all it was a great game. It was really nice to get my French out and very satisfying to do better than history.
The flank march definitely adds to the excitement of the game, as neither side knows when it will actually turn up. Of the three infantry units on the march, only two managed to take part in combat.
We managed to set up, play and pack up in just over 3 hours, probably helped by our decision to not move for the the first 3 turns but trade artillery fire and banter....