Showing posts with label 1/300. Show all posts
Showing posts with label 1/300. Show all posts

Saturday, 5 April 2025

Hanau, 30 October 1813 - refight 14 February 2025

The next battle in the Napoleon's Bloody Big Battles book is Hanau, with the Austrians and Bavarians taking on the French on October 1813.  The Austro-Bavarian forces are deployed to catch the retreating French army (heading South West to France) - they expect stragglers and small forces, they get Napoleon and the Imperial Guard!

Here's the map:


Set up

Here's the table - starting with the Allied left


The town of Hanau, with forests at the top of the picture


The Allied right - the green strip marks the edge of the forest, not a strip of trees.  The troops in the forest are the French.


Turn 2

The Allied right flank.  

At the top of the photo the Allies have advanced into the wood to contain the French.  This negated the artillery (as you can only see 3" into a wood), so the combat was charging and countercharging, both sides getting disrupted, gaining cover from the woods and not winning hand to hand combat.  

At the bottom of the photo there are two units of Guard infantry who have burst out of the woods, causing redeployment of one Allied unit from the main battle and despatch of another unit to try to stop this!


Allied middle - all quiet at the moment


Turn 3

At the end of turn 3 events had progressed a little.  

At the top of the picture the Allied cavalry have forced the French cavalry to redeploy in the face of the Allied charges.  

The battle in the woods continues in a confused and inconclusive manner.  The Allied artillery, with no target to their front, turn 180 to fire on  the Guard.  

At the bottom of the picture the Guard continues its advance to Hanau.


Turn 4

On the right the battle in woods continued, with the Allied cavalry taking casualties from repeated charges against the French cavalry.  

The main Allied defensive line started to break up - to the left of the photo are disrupted cavalry and infantry, as well as two spent infantry.

At the bottom of the photo the Guard approach Hanau and a further 6 strong unit advances.


In the middle the Allies defend Hanau.


On the left Mike threatened my Cossacks, defending another two important villages, as this flank is wide open....


Turn 6

By turn 6 the Allies were in trouble on the right flank.  At the top of the picture the French cavalry are pushing the Allied cavalry back.  At the bottom of the picture the Bavarians have been pushed out of the woods and the Allied unit guarding the bridge objective (lower right) has been assaulted in the rear,


Here's the zoom shot - Bavarian line is crumbling.


On the left flank it's all wide open - the only factor slowing the French infantry is the speed of their March.


French Turn 7

By the end of Mike's turn 7 the Allied destruction was complete.  At the bottom of the picture I've lost the Bridge and the river.  At the top of the picture my cavalry is getting hammered.  In the middle are lots of Bavarians sporting "spent" counters (which are actually Bavarian blue) getting hammered by the French.


The Bavarians guarding the bridge/village got assaulted and lost - with no where else to go the survivors attempted to swim the river.....


On the Allied left / middle I still held Hanau, with the surrounding fields littered with the wiped out French attackers.


Out of troops and options, I conceded at this point.  

Closing thoughts

My strategy had been to hold the French up for as long as possible in the woods - this was an error on my part, I think.  It did take Mike time to deploy his troops and get momentum, but the woods hampered both sides, so the wood fighting turned into a battle of attrition and he had more troops of better quality.  I also kept the French bottled up so far in the woods that my Allied artillery could not see them - or shoot them.

My cavalry attack in the North did distract Mike and we had a big several turn cavalry scrap - which i eventually lost.

My concentration on keeping most of my troops in the woods meant Mike was able to send troops to threaten Hanau and to roll up my line.

Mike's numbers and quality did tell in the end - by turn 6 I had units at break point and by turn 7 it was all over.

A comprehensive Victory for Mike and an enjoyable game.  It goes quite quickly, we played it in 4 hours (having set up the previous time but allowing 1/2 to 3/4 hour for lunch).

Mike's French, my Allies all Baccus.


Friday, 3 February 2023

Bleeding Big Bash Day - BBB Bash Day IV in Leeds

 I have, at last, got all the bits together to kick off Bash Day IV in Leeds.  Here's the advert!

BBB BASH DAY IS BACK!  

 

The fourth Bloody Big Battles* BASH DAY will be held in Leeds on Saturday, 1 July. This is deliberately planned to be in conjunction with the Joy of Six** show run by Baccus in Sheffield on Sunday, 2 July. (Our thanks to Peter at Baccus for his kind blessing for this plan, and to Leeds Wargames Club*** for making their fine premises available.)

 

The format is entirely participation games based on historical battles and using the Bloody Big Battles (BBB) rules. For the best chance of playing the game that interests you most, please sign up in advance. However, we will do our best to accommodate walk-in participants on the day.

 

Games offered will include Napoleonic, American Civil War, Franco-Prussian War, Sikh Wars, and other C18 or C19 conflicts. Please look out for the list of available games, which will be posted on the BBB Blog*. The intention is that players should be able to play an entire game in the morning and/or another entire game in the afternoon. A post-battle team curry is also on the agenda.

 

Invitations have been sent to our existing list of potential gamemasters, but we welcome proposals from others interested in running games at Bash Day IV.

 

Go on, treat yourself to a wargaming weekend in Yorkshire - come to BBB Bash Day IV and Joy of Six on 1-2 July!

 

Colin & Chris

Bleeding Big Bash Day Team

 

Contact us by PM on Facebook, write a message on the bloody big battles io group (see below) or put a comment on the BBB or Colin the wargamer blog.

 

Eye Candy

 

We have posted some pictures taken at previous bash days and of other BBB games.

 

Thanks to Matt Bradley, Crispin Matson, Alan Millicheap, Chris Pringle and Colin Wilcock for their kind permission to use these.

 

 

Links: 

 

*Bloody Big Battles

http://bloodybigbattles.blogspot.com/

https://groups.io/g/bloodybigbattles

 

**Joy of Six announcement

https://www.baccus6mm.com/news/09-01-2023/TheJoyofSix2023/ 

 

***Leeds Wargames Club

https://leedswargamesclub.com/

https://www.facebook.com/LeedsWargamesClub/

 

 

OWS website

https://www.oxfordwargamessociety.org.uk/

 

Practical information:

Venue address

Leeds Wargames Club - Hicks Hall, 60 Bankfield Terrace, Burley, Leeds LS4 2JR

 

Timings

Date – 1st  July 2023 - 09.00 - 17.00

 

Parking

It’s a residential area, so free, but there’s a lot of housing, so expect to spend a few minutes finding a space and walking to the club.

 

Tea & coffee will be provided but please bring your own lunch. 

 

Other details will be added in due course – watch this space!




Photos









Monday, 25 July 2022

Baccus Open day

A couple of weeks ago, on the first Saturday in July, Sarah and I took the Baccus factory tour - organised once a year on the day before Joy of Six, the war-games show that promotes 6mm games and that runs on a Sunday.

As we are now based in the North, it was an easy run down from Bradford to Sheffield and the Baccus HQ.

Peter on the factory floor



The tour took us through the history of Baccus, showed us the factory building and the process of making all those lead soldiers.  It was really interesting, with Peter and one of his casters giving a great lecture and fielding our questions in an engaging and enthusiastic manner.

Here's how the process starts - a single soldier is sculpted:


Four of these become a strip, a series of strips and components (especially for WWII) are then put in a pink mould to create the right number of highly detailed miniatures needed:


This mould has WWII vehicles and various earlier soldiers.  Once 24 strips of 4 figures are ready, they are put in a production mould.  The mould is heated under pressure to create a dull black mould that is ready for high speed production.  If you forget to dust the two halves of the the production mould with talcum powder, they fuse with all your figures inside.  Apparently all casters have done this at least once!

This is the casting - molten metal is poured into the mould as it spins.  







The finished product - shiny new soldiers 


It was a really interesting and informative morning - if you are at all interested, I would book on the next one - in July 2023!

It's good to see someone happy in their work....



Saturday, 26 February 2022

Diamond T wrecker - converting a tank transporter into a recovery truck - part 1

 I have always really liked the Diamond T wrecker and wanted to convert the Heroics & Ros Diamond T tank transporter tractor unit.  Here is a wrecker parked outside the musee de la liberation in Normany - picture culled from the internet.



This project was another one resurrected from the "in progress" pile at Christmas,  as explained in my earlier post M5 High speed tractor

On with the build!

I had already removed a lot of the rear deck, leaving two wedge shaped sides and the rear box behind the spare wheel.


Here's the original tractor compared to the cut down version (which has been wire brushed, hence shininess).



I bent a staple to make an A-frame from beside the spare wheel to the cab top.


I added at staple to make a frame either side of the generator between the cab and wheel.  Two pieces of .4mm rod to make the acetylene & oxygen tanks.




I tend added two strips of plastic to anchor the rear deck extension.  The strips are the side lockers.


Rear deck added and lockers trimmed to size.

I added a tailgate.



The wrecker has a winch at the front and the bumper has a raised section.  I filed the bottom of the bumper away at the radiator area and added a strip on top to make this feature.


I also added rear mud flaps to tidy up the rear area.  No, you probably won't see much of them...  ðŸ˜€



Here is the rear deck finished.  I added locker lids to the lockers and a plastic carved top to the cab to represent the canvas tilt.  




At this point I'll review the changes to date....



It looks like it can handle rescuing anything....   it also is now definitely different to the original model.