Showing posts with label Napoleon. Show all posts
Showing posts with label Napoleon. Show all posts

Saturday, 11 July 2026

Waterloo Bloody Big Bash Day North - 27th June 2026 - the AAR



 Two weeks ago a group of like minded folk gathered in Sheffield for Bash Day North, which was held at Crookes Social Club

Bash Days feature a number of games using the BBB ruleset, usually using 6mm figures, with a spread of historical periods.

A number of luminaries from the Oxford Club supported the event - Chris - who wrote the rules in collaboration with Dave W, Crispin, Bruce, Mark J and Mark Smith, who wrote the Waterloo scenario that we were using.

I have posted about previous Waterloo games before here, here and finally here.  

Set-up - Mike and I set up the terrain and waited for interested parties to turn up and take charge:


For the French we had Russ and Chris, for the Allies Matt and Mark J, later Emily joined this team.  North is to the left of this picture, I umpired for the Western side of the table and Mike B (the other Ilkley Irregular) umpired for the Eastern half.


Turn 2

The French went for a left hook and besieged the chateau of Hougoumont.  In the centre they formed a gun line and pushed into the British left.  The mass of troops to the middle right of the picture is the French Guard, who move on turn 3.


Turn 4

By turn 4 the French were putting pressure on the Allied right and centre, whilst sending the Guard to deal with the Prussians arriving from the East.


Turn 6

By turn 6 the French had taken Hougoumont but the tempo of the left hook was slowing.  at the far side of the table the Prussians were shaking out into line as the Guard deployed to stop them.


Turn 8

After a ding dong battle in the French centre and left, France had taken La Haye Sainte & Hougoumont.  The Allies still held the ridge and retook Papelotte, whilst hooking up with the Prussians.  At the start of turn 9, either side could still win.


Turn 9

The battle closed with the French centre and left wings, as well as the Allied right, able to defend well but unable to make further headway.  On the Allied left the Prussians made headway against the French defenders, but were unable to breakthrough.  The game ended in a draw.



Afterthoughts

Firstly, a big thank you to my fellow umpire Mike and our worthy contestants.  Win or lose, it looked like they were enjoying themselves.

BBB once again delivered an exciting re-run of a historical event, close enough to actual history but with opportunities to do better on the day.  

Because the BBB rules are fairly simple, Generals spent more time making decisions and reacting to the game than micro-managing their armies in detail, there was definite ebb and flow as the battle progressed.

It was still all to play for till the last turn - the French left nearly launched a cavalry strike to get Mont St Jean, in the British rear, the Prussians nearly got behind the French lines.

I hope that this inspires you to have a go!

Allied & Prussian troops from Mike's collection, I provided the French.













Sunday, 22 March 2026

Borodino for Joy of Six - 7 Sept 1812 - fought 20 Mar 2026

This year Ilkley Irregulars will be hosting the battle of Borodino, 7 September 1812, at the Joy of Six  Wargames Convention in Sheffield on 28th June.

Friday 20th saw Mike, Charlie, Mark and myself refight the battle as a first run through.  We had all last met at the excellent Battleground show in Middlesborough, where the Irregulars were hosting Waterloo.

Mike and I played Borodino in October 2024 (AAR here) and I played it with the scenario author, Mark Smith, way back in October 2022 (AAR here).  On both occasions the Russians won (merely by not dying too fast....).

OK, so what happened on Friday?  Mike and Mark led the French, Charlie and I took the Russians.  Team Rodina is hampered by having some poorly armed troops (pikemen) and having the right wing pinned until turn 3.  The French (plus the Italians, Saxons, Polish, Westphalians, etc.) have lots of well armed troops - but they have to climb 2 two level hills and assault the Russian entrenchments.

Turn 0

Here's the starting picture - Mike has made some bespoke scenery and I am planning to make suitable buildings and defences.


Turn 2

On the Russian right Charlie defended the Redoubt and Borodino, however, with most of his troops fixed till turn 3, the action was mainly trading shots with the advancing Italians.  There was a fair bit of banter that despite much shooting and Borodino changing hands, neither Charlie or Mark lost any bases for several turns.


On the Russian left my plucky defenders counter attacked and I tried to get various Cossacks and Pike troops to move.  As half my flank is a huge forest, there was much opportunity for my troops to delay.


Turn 3

At the end of turn 3 (lunch break!) the Poles, backed up by heavy cavalry, had pushed my front-line defenders into the woods, however I still held the village and my reserves were moving, slowly, to bring their pikes and ragged muskets to bear.  In the centre more reserves were supporting the Fleches (left hand defences) and I had even advanced to take on one of Davout's assault units.


On the right Charlie had advanced his troops (released at the start of turn 3) and was pressurising the Italians in Borodino.  It was around this time that someone finally lost a base....


Turn 4

Fortified by Baguettes and Borsht (OK, it was filled rolls - very good!) we pushed on.  

On the left, Junot's Westphalians destroyed the Cossacks and advanced against my reserves.  My heavy cavalry support rolled low enough to not move.  Around Ultitsa the Poles got wiped out at the cost of two of my units and Davout stormed the Fleches.  My reserves (lower right) are waiting for the next turn to swing into action.


On the Russian right Charlie moved to contact with the Italians and the cvasualties mounted on both sides.  Ney went straight ahead to assault the Redoubt.


Turn 6

By the end of turn 6 I had lost the Fleches, but had halted any onward moves by Davout by sending in my decent reserves.  In the woods my good cavalry finally turned up to support my exhausted reserve troops and my regulars, whilst low on ammo and disordered, managed to be sufficiently hard to kill that they were still fighting.


On the right Charlie held the redoubt and the Italians were only just across the stream from Borodino.  the column you can see at the top of the picture is the Guard moving to shore up the French left, as the Italians started to take casualties and holes opened up in the line.

Turn 7/8

At the end of French turn 8, with the Russians having completed turn 7, we decided to end the game.  It was decided that the French were unlikely to make any further gains, so we concluded with a draw.  

The Russian left - the Russians are still hanging on in the woods about 9 inches from Ultitsa.  The French have the Fleches defences, however the next objective is unlikely to be taken.


On the Russian right the redoubt is firmly in our hands and a solid line of troops blocks the French direct advance.  The French Guard has reached the stream at Borodino, but the French left flank has some pretty big gaps that the Russians can use to slip troops through.

Conclusion

It was great to have a new player - Mark has played a lot of games under different rules, so was quick to get the mechanisms sorted and start making decisions - he also had some good questions that meant Mike and I were busy checking the rules.  Welcome Mark!

The game is similar to Waterloo, in that the French need to move far and fast to envelop the Russian defences before the Russian reserves are released and the numbers move towards the Russian favour.

On the French left the Italians need to take Borodino AND hold that flank.  On the right, the French need to push through the woods to get behind the Fleches, in this game my aggressive counter attacks destroyed the Poles and slowed Davout's troops.  

It was a lot of fun and I am looking forward to our next play test!

French, Italians, Saxons Colin's BBB collection, Russians & Poles are Mike's.  Figures Baccus 6mm.











Wednesday, 7 January 2026

French Guard - Baccus 6mm figures organised for BBB rules

 My friend Mike and I have been gaming the BBB scenario book Napoleon's Bloody Big Battles, one common factor in all of these battles is Napoleon, the other is the French Guard, first called the Consular Guard, then the Imperial Guard.  

Over last winter/spring I took the time to create enough French Guard figures for most of the battles, in some cases making a summer and winter option.

The Old Guard started as two infantry regiments of Consular Guards (Grenadiers & Chasseurs) and two regiments of cavalry (Grenadiers & Chasseurs).  It went through a number of changes, mainly expansion, adding more infantry, dragoons, lancers, etc.  You probably already know this....  ðŸ˜Š


The Infantry

Old Guard - summer

Here are the Old Guard in their summer uniform - the Grenadiers have red plumes and the Chassuers red over green plumes.  These three bases are enough for most of the scenarios in the book.  

As I wanted these troops to look their best, all Guard troops were painted with brass muzzles and firing mechanisms on their muskets (these are normally just steel, as per the gun barrels and the bayonets).







The Old Guard Chassuers have had plumes added to the side of the Bearskin (re-purposed bayonets)


Old Guard - Winter

In colder weather the Guard wore blue Greatcoats, a colour not used by most of the French army, so they stand out a little more....  Here the Middle Guard skirmishers are standing in for Old Guard Skirmishers in Greatcoats.




Middle Guard - Summer

The Middle Guard wore shakos, otherwise (and especially at this scale) they were identical to the Old Guard.  They had a number of different flag styles - I went for the gold "N" in a wreath on blue because it sets them apart from everyone else on the table.




Middle Guard - Winter

The Middle Guard also wore blue Greatcoats, so they are easy to tell from the rest of the army.  



Young Guard - Summer

I have only made Young Guard in Summer so far, here are the Young Guard Grenadiers.  I made the 1st & 2nd Tiralliers and the Flanquers Grenadiers, who wore Green Jackets as they were light infantry.  I could have made a skirmish base of these, but I decided to go with a base of formed infantry, partly because I only needed one skirmish base.

Tiralliers & Flanquer Grenadiers




I needed 6 bases of Young Guard, so the other three are 2 bases of Voltiguers and one of Flanquers, this time the Flanquers are based as Skirmishers. 






The Cavalry

Here's the Guard Cavalry made to date - you'll need 2 bases of Heavy Cavalry & two of Light.  

Guard Heavy Cavalry

The Heavies are the Horse Grenadiers - they get all the +1 bonuses - and the Empress Dragoons



The line Heavies were the Carabiniers - a similar uniform and using the same models


Guard Horse Grenadiers on the left, Line Carabiniers on the right

My other heavy unit is the Empress Dragoons, click on this link to see more.  Here's what the two Heavies look like together - suitably scary!




Guard Light Cavalry

The Light Cavalry are the Chassuers a Cheval (one of my favourite units), the Polish Lancers and the Dutch Lancers.  The Lancers are covered here in more detail.  Here are the Light Cavalry units together.




Here are the Chasseurs a Cheval of the Imperial Guard on their own.








Artillery

I really enjoyed painting these up.  As I wanted to show their using 12 pounders, I increased the crew figures to 5 per base.  



To move them around the battlefield I made this limber & gun.  As far as I can tell Guard Artillery transport uniforms were slightly different to those of the line artillery.


I also made a Horse Artillery battery (foreground) for the Waterloo game.



Guard General

As in my second Command & Control post  I have now made a General figure to lead these fine troops




Finally...

All figures are Baccus (though not necessarily as described on the tin).  I have enjoyed figuring out the conversions needed to get the look I wanted.  

Sources used were the Funken book, Pinterest & the Jemima Fawr website which has 8 detailed blogs on making the Guard in 15mm, I found this really inspirational.

What's next?  Horse Chasseurs & Grenadiers of the Guard with alternative flags, Polish Lancers (possibly with flag changes), Dutch Grenadier infantry, possibly more foot guns, possibly winter foot artillery in greatcoats, Young Guard Artillery, Guard Marines ......