Showing posts with label Waterloo. Show all posts
Showing posts with label Waterloo. Show all posts

Saturday, 11 July 2026

Waterloo Bloody Big Bash Day North - 27th June 2026 - the AAR



 Two weeks ago a group of like minded folk gathered in Sheffield for Bash Day North, which was held at Crookes Social Club

Bash Days feature a number of games using the BBB ruleset, usually using 6mm figures, with a spread of historical periods.

A number of luminaries from the Oxford Club supported the event - Chris - who wrote the rules in collaboration with Dave W, Crispin, Bruce, Mark J and Mark Smith, who wrote the Waterloo scenario that we were using.

I have posted about previous Waterloo games before herehere and finally here.  

Set-up - Mike and I set up the terrain and waited for interested parties to turn up and take charge:


For the French we had Russ and Chris, for the Allies Matt and Mark J, later Emily joined this team.  North is to the left of this picture, I umpired for the Western side of the table and Mike B (the other Ilkley Irregular) umpired for the Eastern half.


Turn 2

The French went for a left hook and besieged the chateau of Hougoumont.  In the centre they formed a gun line and pushed into the British left.  The mass of troops to the middle right of the picture is the French Guard, who move on turn 3.


Turn 4

By turn 4 the French were putting pressure on the Allied right and centre, whilst sending the Guard to deal with the Prussians arriving from the East.


Turn 6

By turn 6 the French had taken Hougoumont but the tempo of the left hook was slowing.  at the far side of the table the Prussians were shaking out into line as the Guard deployed to stop them.


Turn 8

After a ding dong battle in the French centre and left, France had taken La Haye Sainte & Hougoumont.  The Allies still held the ridge and retook Papelotte, whilst hooking up with the Prussians.  At the start of turn 9, either side could still win.


Turn 9

The battle closed with the French centre and left wings, as well as the Allied right, able to defend well but unable to make further headway.  On the Allied left the Prussians made headway against the French defenders, but were unable to breakthrough.  The game ended in a draw.



Afterthoughts

Firstly, a big thank you to my fellow umpire Mike and our worthy contestants.  Win or lose, it looked like they were enjoying themselves.

BBB once again delivered an exciting re-run of a historical event, close enough to actual history but with opportunities to do better on the day.  

Because the BBB rules are fairly simple, Generals spent more time making decisions and reacting to the game than micro-managing their armies in detail, there was definite ebb and flow as the battle progressed.

It was still all to play for till the last turn - the French left nearly launched a cavalry strike to get Mont St Jean, in the British rear, the Prussians nearly got behind the French lines.

I hope that this inspires you to have a go!

Allied & Prussian troops from Mike's collection, I provided the French.













Wednesday, 7 January 2026

French Guard - Baccus 6mm figures organised for BBB rules

 My friend Mike and I have been gaming the BBB scenario book Napoleon's Bloody Big Battles, one common factor in all of these battles is Napoleon, the other is the French Guard, first called the Consular Guard, then the Imperial Guard.  

Over last winter/spring I took the time to create enough French Guard figures for most of the battles, in some cases making a summer and winter option.

The Old Guard started as two infantry regiments of Consular Guards (Grenadiers & Chasseurs) and two regiments of cavalry (Grenadiers & Chasseurs).  It went through a number of changes, mainly expansion, adding more infantry, dragoons, lancers, etc.  You probably already know this....  ðŸ˜Š


The Infantry

Old Guard - summer

Here are the Old Guard in their summer uniform - the Grenadiers have red plumes and the Chassuers red over green plumes.  These three bases are enough for most of the scenarios in the book.  

As I wanted these troops to look their best, all Guard troops were painted with brass muzzles and firing mechanisms on their muskets (these are normally just steel, as per the gun barrels and the bayonets).







The Old Guard Chassuers have had plumes added to the side of the Bearskin (re-purposed bayonets)


Old Guard - Winter

In colder weather the Guard wore blue Greatcoats, a colour not used by most of the French army, so they stand out a little more....  Here the Middle Guard skirmishers are standing in for Old Guard Skirmishers in Greatcoats.




Middle Guard - Summer

The Middle Guard wore shakos, otherwise (and especially at this scale) they were identical to the Old Guard.  They had a number of different flag styles - I went for the gold "N" in a wreath on blue because it sets them apart from everyone else on the table.




Middle Guard - Winter

The Middle Guard also wore blue Greatcoats, so they are easy to tell from the rest of the army.  



Young Guard - Summer

I have only made Young Guard in Summer so far, here are the Young Guard Grenadiers.  I made the 1st & 2nd Tiralliers and the Flanquers Grenadiers, who wore Green Jackets as they were light infantry.  I could have made a skirmish base of these, but I decided to go with a base of formed infantry, partly because I only needed one skirmish base.

Tiralliers & Flanquer Grenadiers




I needed 6 bases of Young Guard, so the other three are 2 bases of Voltiguers and one of Flanquers, this time the Flanquers are based as Skirmishers. 






The Cavalry

Here's the Guard Cavalry made to date - you'll need 2 bases of Heavy Cavalry & two of Light.  

Guard Heavy Cavalry

The Heavies are the Horse Grenadiers - they get all the +1 bonuses - and the Empress Dragoons



The line Heavies were the Carabiniers - a similar uniform and using the same models


Guard Horse Grenadiers on the left, Line Carabiniers on the right

My other heavy unit is the Empress Dragoons, click on this link to see more.  Here's what the two Heavies look like together - suitably scary!




Guard Light Cavalry

The Light Cavalry are the Chassuers a Cheval (one of my favourite units), the Polish Lancers and the Dutch Lancers.  The Lancers are covered here in more detail.  Here are the Light Cavalry units together.




Here are the Chasseurs a Cheval of the Imperial Guard on their own.








Artillery

I really enjoyed painting these up.  As I wanted to show their using 12 pounders, I increased the crew figures to 5 per base.  



To move them around the battlefield I made this limber & gun.  As far as I can tell Guard Artillery transport uniforms were slightly different to those of the line artillery.


I also made a Horse Artillery battery (foreground) for the Waterloo game.



Guard General

As in my second Command & Control post  I have now made a General figure to lead these fine troops




Finally...

All figures are Baccus (though not necessarily as described on the tin).  I have enjoyed figuring out the conversions needed to get the look I wanted.  

Sources used were the Funken book, Pinterest & the Jemima Fawr website which has 8 detailed blogs on making the Guard in 15mm, I found this really inspirational.

What's next?  Horse Chasseurs & Grenadiers of the Guard with alternative flags, Polish Lancers (possibly with flag changes), Dutch Grenadier infantry, possibly more foot guns, possibly winter foot artillery in greatcoats, Young Guard Artillery, Guard Marines ......




Sunday, 14 December 2025

Jolly Good Show! - Waterloo at Battleground, Middlesborough - Sat 29 Nov

 The third and final BBB rules Waterloo run by the Ilkley Irregulars was on Saturday 29th at the Battleground Show, Middlesborough, UK.  The show is run by Leon from Pendraken Miniatures and had a range of games - different periods, scales & genres.  We were pretty busy all day, so apart from trips to the loos, I didn't get a lot of time to look at the other games and gamers.

The Battleground show is held in the Middlesborough Sports Village, a large sports hall that featured heating and lots of lighting.  It's easy to get to (Motorway or Dual Carriageway pretty much door to door for me) and Google Maps got me there in good time.  It is also FREE

On the day the Irregulars (Mike and I) were joined by Charlie, who provided an excellent Wellington inpression.

I have described the games we put on at Joy of Six and Fiasco in previous posts, so check these out for more details of the scenario etc.

We found the organisers, traders, gamers and public to be really friendly and we had an early joiner in the form of Alan, who played till about 1pm as the British left flank.  He enjoyed his game and has already asked to be part of our Joy of Six Game (we've filled in the forms for Borodino....).

We also discovered several gamers in and around Ilkley - we hope to welcome these gentlemen at a later date to join us in battle.

The battle of Waterloo - participation game 3

Charlie was keen to be British (with Alan for the morning), so Mike commanded the French left and I was the French right.  As this was our fifth fight (you can see the practice games here - game 1 and here - game 2) we had finally mastered the scenario rules and the game went well.  We were also joined by another couple of players in the afternoon, keen to roll dice and try BBB.

I was busy gaming and talking, so only took 4 photos, as follows:

Set up  - troops deployed waiting orders....


Turn 4 - the Prussians arrive at the bottom of the photo - in the centre the Allied defenders of Papelotte hang on by the luckiest of die rolls and repel repeated French attacks.  

The view from the French baseline.  The French right has run out of steam, in the foreground the Guard heads right to repel the Prussians.  

On the French left Mike's massive left hook has fully developed and Charlie (thinking that this is different game) tries to phone a friend.  



In the end, the Allies held three objectives, so the battle was classed as an Allied win. 

All that remained was to pack up and head home....


Reflections:

It has been interesting to fight the same battle five times, we have certainly road tested the scenario.  It is tough for the French - they need early wins against the Anglo-Dutch, followed by a slow Prussian advance.  This did not happen at Middlesborough!

By the time of this game we had got setting up and packing down into quite a slick operation, so there was a small opportunity to look at the rest of the show.

We have enjoyed the games more with a greater number of participants, as one of us can Umpire and the other field questions.

Most of the participants had bought the rules and started to try them out - it is great to see how quickly gamers on the day become familiar with BBB - spending less time looking at the rules and more time planning ahead and interacting with other gamers.  

BBB combines simplicity with a high level of nuance.  It also makes both combat and movement variable - so you can never rely on your troops, or opponents, being always able to perform manoeuvres and assaults.  The more complicated the assault or more units involved, the more likely it is to unravel somewhere along the line...

As mentioned above, we are planning Borodino in the Summer at Joy of Six.  Book your seats early!


Friday, 7 November 2025

Waterloo at Fiasco - Sunday 26th October

FIASCO, hosted by Leeds Wargames club, is our nearest big wargames show.  Having already run Waterloo at Joy of Six (see here) it was a much simpler option to organise than last time.  I had also got a proper French Guard Commander stand painted (see here) and was keen to get him in action.  See here for the map and more details.

This time Mike and I were joined by Ned and Charlie, who took the French.  Neither had played Waterloo before, whilst Mike and I had several games under our belt.  So, how did it go on the day?

Set-up - the picture from the British right.  I apologise in advance for the graininess of some pictures - we didn't stop playing for photos.  The French mass is top middle.  The British hold (from left to right) Papelotte, La Haye Sainte and Hougoumont.  Mont St Jean & Plancenoit are further objectives, as is the destruction of the French Foot Grenadiers & Chasseurs of the Guard


Move 2 By the end of move 2 the French had taken Papelotte and surrounded Hougoumont.  The British right had advanced the Brunswick & Dutch troops.



Sideways view - along the line of the battle, British to the left, French to the right.


Move 4  On the British right Charlie has successfully stormed and taken Hougoumont.  His left takes on the Brunswick & Dutch troops.  Ned has started to redeploy to face the Prussians.


The start of the Prussian arrival - forcing Ned to start building a defence line!

  


Move 6   By the end of move 6 the British were under threat - Ned had broken through the hedge line and Charlie had made progress against my large units, causing both of them to go spent.  In the middle the French gear up for an assault on La Haye Sainte.  To the left of the British the Prussians move steadily forward, as the French deploy their cavalry reserves to counter this attack.  



Move 8 On the British right my spent troops had retreated to cover.  Charlie had attempted to assault my part of the ridge but without success.  His lefthand troops were also now spent.  In the middle the Guard assaulted La Haye Sainte. 


On the left Mike's British had sent the french back down the hill and his Prussians advanced steadily on Papelotte and Plancenoit.


Move 9  The last move saw the French assault on La Haye Sainte fail, as did the Prussian assault on Plancenoit.  As the Allies held two objectives the battle was deemed a draw.  




Thanks & Thoughts

Thanks to Mike, Ned & Charlie for playing on the day, rolling the dice and engaging in Banter!  Thanks also to the Leeds club for organising FIASCO and hosting us for the day.

Waterloo provides a challenging battle, with tension for the British in holding on to their defensive line, decisions for the French about where and when to attack the British, as well as the crucial decision over when to pivot against the Prussians.

Charlie and Ned both did well as the French, with Charlie taking out Hougoumont and Ned breaking through the hedges.  Charlie then struggled to assault my defenders (hiding behind the hedge) and his left hook got blunted and stopped.

Ned's offensive ran out of steam and then had to be abandoned as the Prussians threatened the French right.

As with all BBB games, most of the players were acting/reacting most of the time and it was tense all the way down to the wire.  On the very last move Mike's Prussians could have taken Plancenoit, which would have given the Allies a win, rather than a draw.

Waterloo will be offered again at the Battleground show, Sat 29th Nov 2025 at Middlesborough Sports Village TS4 3AE.  Doors are open 10-3 and entry is free.  Come along and release your inner Napoleon!