Showing posts with label BBB. Show all posts
Showing posts with label BBB. Show all posts

Sunday, 23 June 2024

Valmy - 20 September 1792 - refight 3 May 2024

 Most wargamers have heard of the battle of Valmy - it's famous for the French artillery stopping the Prussian army advancing to Paris.

It makes for an interesting game - 32,000 French defending against an Austro-Prussian army of 34,000.  My regular opponent Mike took the Allies.  The scenario (on the BBB io.group) has the Allies as passive, whilst the French are a mixed bag of raw, trained, veterans, some passive and some aggressive (i'm not sure if some were passive-aggressive!).  

This is another Matt Bradley scenario.

The Map:



The French occupy a ridge to their right and have reserves that are moving up.  The Prussians need to clear the ridge and take two villages to gain a victory.

French deploy first, Allies move first.


The refight

Mike bravely moved East - or that was the plan, but his passivity meant that his troops were slow or stopped.  My French moved to block him and took casualties, going spent, but they hung in there!

Photos from French turn 3:

French on the ridge.  The mid ground French unit is passive, aggressive, spent, disrupted and low on ammo.  It's also in the way, thus annoying the Allies by just existing!


French hold the ridge



The highly decorated French infantry watch the cavalry melee....


Brave defenders of the ridge.  To the left can be seen my "French infantry in Tarletons" see here for how they look in close up



Close up


French left wing - a very small unit holds out whilst collecting counters...



Photos from turn 4

French right - continuing to hold the Prussians at bay



In the centre, French reinforcements cling on to the ridge with artillery support.


On the French left fresh troops march up to hold the line, which is stretched very thin...


The Austrians turn up to bolster the Prussians.



Photos from turn 7

On the left, the French late arrivals counter attacked and drove the Prussians from Orbeval - the objective village the Prussians had taken.


Next along, the French denied the left hill objective to the Austrians. 


On the right hand objective hill, the French stormed the Prussians who had managed to climb it, thus keeping it in French hands.  


On the next part of the ridge, the battered French collect counters and hang on...


On the French right, the French cavalry slows the Prussian advance.



It was at this point, after several hard fights along the line but with no objectives held and no more turns left, Mike conceded the battle.

Conclusion

It was a really enjoyable battle for me, my troops performed enough for a win, I got to use my white coat command bases and some newly painted FRW infantry.

Mike had tried hard and fought well, but his troops reluctance to fight (apparently not only were they deep in France, they were also suffering from both lack of supplies and dysentry, so not happy with the idea of combat) meant that his attacks were hard to co-ordinate as units moved slowly or not at all.

The scenario is in the io.group files - give it a go!




Sunday, 28 April 2024

Battle of Vittoria - 21 June 1813 - refight 17 Feb 2024

 A trip to Oxford in February was the excuse Mark S needed to gather the players for Vittoria, 21st June 1813.  Mark and I took command of the French, Chris and Crispin took the Brits.  

The British objective was to take key villages and the heights of Puebla, several river crossings and stop the French evacuating their baggage.  The French had to hold on long enough for the baggage to get away and generally slow the Brits down.

Here's the map.  

I took the French at the top of the map against Chris' forces, Mark's forces were to take on Crispin's two columns coming from the North.  

This was the battlefield as set up - my job was to hold the heights of Pueblo and the hill top middle.  Mark was in charge of stopping the river crossings and guarding the baggage.

Here's our deployment:

French South - bit of a grainy photo



French South West - French my troops facing Chris's Brits in the foreground 


The French South west looking North - Mark is contemplating Crispin's Brits arrival on the board edge in front of him.


The French defending the North Middle - yup, I can't see them either - must be camouflaged!  Actually, I think that they were held till the approaching British trigger movement.

The French defending the North East


Turns 1 - 4 saw the British, Portuguese & Spaniards deploy more and more troops.  Move 5 pics - Chris (in the foreground) sent his light division (I think I saw Sharpe there) into the woods and started sniping.


Same part of the game, looking at 90 degrees to above pic - Chris pushes onto the hill.



One move later....

Chris forms a formidable line and grinds down my French


The battle on the hill goes slowly for Chris as I stubbornly resist, whilst going slowly backwards....


Crispin's advance goes well, with too few French to defend all the river crossings.  The French column in the foreground rushes to shore up the line.


Turn 7

My French continue to battle for the hill.


In the middle, Chris's Brits, loads of skirmishers and Heavy Cavalry support in attendance, charge me off the objective hill and then repel my attempts to retake it.



In the middle, the Brits cross the river and head for the baggage.




Turn 8

By turn 8 the French baggage train has left at high speed (with the payroll) and the British surge everywhere.


My northern French (or ate least the remnant) are now cut off, but continue to battle on.


As ever it was a great game.  In the end the British destroyed the French, but in game terms did not get enough objectives to win.  The French also managed to rescue the baggage and payroll, so the surviving French will all get a pay-rise.  

My thanks go to Mark for arranging the game and being an excellent comrade in arms, to Chris & Crispin for a fun day's fighting.

BBB, as ever, worked well in that we handled this big battle without too much brain strain!

Well worth a replay at some point..... 


Wednesday, 6 March 2024

Last game in 2023 - Aboukir 8 March 1801 (part 1 of Aboukir & Mandara)

 The last game of 2023 was put on by the excellent Mark Smith from his forthcoming Africa Scenario book - Aboukir & Mandara.  

These linked battles are the amphibious assault upon the French in Egypt and subsequent start of the march towards the Egyptian capital of Alexandria.  

The British forces were led by Sir Ralph Abercrombie and featured good inter-service co-operation on the British team between the Navy and the Army, meticulous planning and professionalism for one of the most complicated military operations that can be undertaken - invasion of an enemy occupied coast.

Firstly, here's the map - we used the bottom half for the Aboukir game.



On the day we used the bottom three rows for the Aboukir game, with the French lurking in the sand hills in the middle of the map, the Army assaulting from right to left, backed up by the British fleet firing over the top of the assault boats.  Very D-Day Normandy.....

Here's the set-up:


British boats lined up ready to start, the single 3 decker represents the Navy giving covering fire.

Row boys, row!  Boats could travel using the normal BBB rules - full move 9" and 6" half move, with a low risk of swamping and taking casualties.


The British have reached the shore and some units are already charging inland, whilst others are still arriving.


Once ashore, the British piled into the French.


The centre British unit took casualties on the way in and then got hammered by the French, so have retreated into the surf to recover.  More of this later.


The French retreating away from the beach.


This part of the game was completed in 4 turns and resulted in a British victory.  It was not one-sided, as the boats took casualties going in and once they had landed, especially as the French could avoid the Naval support by staying on the land side of the dunes.

It was a really fun game, with plenty of excitement and interest as the boats crossed the bay and the Brits stormed ashore.  Apart from the ships and small boats, all the troops were standard British and French models.

So - on to part 2 ....



Sunday, 30 July 2023

Marengo in Leeds - AAR

 The last two club days at Leeds saw a return to Marengo, with myself as Austrian and regular opponent Mike as Bonaparte himself.  Marengo is interesting, in that the French deploy at the Austrian end of the table and are attacked by overwhelming Austrian forces - so they need to hang on till Dessaix and the reinforcements arrive.  We used BBB rules and the Marengo scenario posted to the BBB io group.

A quick look in the archives shows that I played this in August 2021, as we were emerging from Lockdown - I remembered it as a fun and entertaining restart to my hobby.  See the last AAR here  

Here's the board at the start of play:


Above, the Austrian end, with cheeky French column deployed in the Austrian start area.  They were relocated and the game could start.  Marengo is the left hand village, stoutly defended by 4 French infantry.

Below, the view from the French end towards the Austrians.





The view from the Austrian end - these troops are all going to come piling on  as the Austrians start the game.  Note Austrian command cup of tea.

My plan, as Austrian general, was to push forward in the middle whilst sending cavalry, infantry & grenadiers up the left hand road.  The plan worked, in that Mike deployed his initial reserves to counter this threat and stopped shoring up his troops around Marengo.

Mike also managed to lose all his cavalry in the really stages.

Below, scattered Austrian units cause Mike concern.


Below, French Consular Guard & Friends threatened by the left hook.  In the process, however, my left hook forces started to get whittled away....



Meanwhile, however, my forces in the middle had issues with traffic jams and three French units that holed up in the villages and woods.  Instead of a swift breakthrough, I was rolling just low enough to miss/disrupt, not cause damage,  So my troops assaulted, got repulsed, formed up, tried again, etc.

Below, Austrians not quite co-ordinating and expelling the French, who used the woods and villages to great effect.  A lot of inadequate movement rolls on my part did not help!





The French unit below, having been evicted from it's village, spent the rest of the game sitting in a marsh and distracting Austrian gunners with forays into the dwindling Austrian left hook forces, before retreating into the marsh again!


In the end it was a draw.  The Austrians had Marengo (Hurrah!) but didn't get the crossroads or eliminate Napoleon.  Neither side had inflicted more than 50% casualties than received.

All in all it was a fun two evenings gaming.  The game was in the balance till the end.  Well worth playing if you want something different.  We both agreed we would be happy to play again, perhaps next time I'll be the French?