Showing posts with label Allies. Show all posts
Showing posts with label Allies. Show all posts

Monday, 10 November 2025

Leipzig, 16-18 October 1813, refought Sunday 5th October

 Mike has been keen to fight Leipzig ever since he got his hands on the BBB Napoleonic Scenarios Book , so the other week 3 of us went to the Mike's games room to fight this, the biggest Napoleonic battle.  

As an indicator of the numbers involved, Mark Smith's scenario uses a ratio of 3000 men/72 guns to a stand in order to fit this massive battle on a 6' x 4' table. 

Firstly, the map.  We had a French Commander and an Allied Commander on both the East & West sides of the table, I was French in the West.  All photos will be from the West.


Set up   The southern half of the table.


The northern half of the table.


Move 2 

On the southern front the Allies discovered that the terrain is not in their favour - the French hold the river crossings and have slowed the Allied right hook through the wood.


On the northern front the French under Ney attacked Blucher and checked his advance.  In the middle the garrison in Lindenau hold out against Gyulai.



Move 4  

By the end of move 4 (end of 16th October) the southern French were doing OK.  The Allied right hook had worked its way through the woods and then got stopped there.  The French still held the river crossings at Kannewitz (middle of picture), Krostewitz & Gulden Gossa (middle right of picture).  So long as they can keep the the Allies bottled up, they are in with a chance.




On the French left & middle it's also OK.  Ney has bottled up Blucher's forces and the defenders of Lindenau hold their own against Gyulai.  As night falls, the French hold the villages and all is well.




Move 6

At the end of move 6 things have taken a turn for the worse in the south.  The Allies have broken out of the woods and crossed the river,  The French still hold Kannewitz, but have lost Lieberwolkerwitz on the hill in the middle of the picture. 


In the north the French are under pressure.  In Lindenau (bottom of picture) Gyulai has managed to get his cannon up and extend his line.  Ney has retreated to cover Leipzig and to use a unit to cover the gap in the French lines, where an Allied hand is pushing assorted troops forward!




Move 8

In the south the French held on to Probstheida village, having evicted the Allies earlier.  The defenders of Kannewitz held out against the Allies, who found it hard to deploy enough troops to assault and push the defenders out.


In the north things went badly for the French.  The centre defensive line was just about holding, but Leipzig itself was now under threat.  More importantly, Gyulai had taken Lindenau, so there was no longer an escape route for any of the French.


It was at this point that the French decided to surrender.  It had taken 4 of us most of the day to game the battle, it had been intense and engaging to the end.

Thanks and thoughts

Firstly, thanks to Mike for hosting four of us and to Chris and Charlie for an excellent game.  It was a fun day, with the game in the balance until the end of move 8.

It's a big game, the French need 51 infantry, 8 cavalry and 7.5 gun stands.  The Allies need 90 infantry, 16 cavalry and 13.5 gun stands.  

It needs at least 4 players.  I had play-tested an earlier version with Mark, the scenario writer, with just two of us.  It took a much longer time to play on that occasion and a lot of maths!  Playing with 4 players speeded up play and made the battle manageable.  6 players would have been easy to accommodate.

So, I hope this inspires you to give the game a go.  Get 3 friends (or 5), lay out the table and go for it!



xxx

Saturday, 21 June 2025

Waterloo at Joy of Six - the second practice game - 30 May, 13 & 20 June

 Having played Waterloo once, in preparation for Joy of Six, we then replayed the battle but swapped sides, with Mike as Napoleon and myself as Wellington and Blucher.  See the AAR for our first battle here

We now had Mike's terrain and some more troops created for the game so battle commenced!

Here's the map, orientated so that it matches the pictures:


As we had recently played Waterloo on the other side, we organised our opponent's troops for them to deploy - here is the French army ready to march North:

The "drone shot"


Guard to the left, D'Erlon's I Corps in the middle


Initial deployment - The thin red line

Here's how it looked from my side - these are my troops on table but not yet deployed.  The orange roads are the sunken roads - they give some cover from cannon fire and in the assault.

The Allied right 


The Allied left



Turn 2

At the start of turn 2 (our second day of play) I had brought my stock of hedges, so I had something substantial to defend (? hide behind!).  Mike sent forward his left hook to take Hougoumont.  I appreciated how skirmishers, devastating fire, being in a fortified manor in a wood improved my chances of survival considerably!  On the right of the picture Mike pushes down the ridge towards my Brunswick & Hanoverian Landwehr...


On the left, Mike headed for Papelotte.  The Guard waited....


Turn 4

By the end of turn 4 we had achieved stalemate on the Allied right.  Mike couldn't take Hougoumont and his left hand flanking manoeuvre had not broken through.  For most of the Allied line it was a case of "hurry up and wait".


In the middle my troops were mainly waiting patiently for the French to arrive, except at Papelotte, where multiple French piled in to take the fortified village.  To the left the first Prussians arrive, whilst the French Guard, static till turn three, fill the gap on Mike's right.  Mike had learned from my earlier slow response to the Prussian threat.  Tired from their yomp through the forest, the Prussians slowly advance...


Turn 6

At this point things were going OK.  Mike still hadn't taken Hougoumont and his left hook had been stopped by various raw units - they had gone spent, but then so had Mike's infantry, so he wasn't't able to break through on his assaults.  Mike had established a gun line just out of musket/canister range of La Haye Sainte and destroyed my unit defending it.  I begin feeding units to my right as I'm not sure if my spent units will hold. 


On my left Mike holds Papelotte, however his main concern is more and more Prussians emerging from the woods.  He builds a defence line consisting entirely of Guard.  His artillery amuses itself by long range counter battery fire, which is why there are two guns in the foreground of the picture.  They will recover and return to the firing line in due course.


Turn 8

On my right I now stretched my line thinly to hold Mike's spent units at bay, whilst the survivors of the two spent units went into the hedge lines to recover.  Mike's assault on Hougoumont had been unsuccessful, so he had pulled back his troops to recover.  He had, however, removed one of my better units from the field of battle.


On my left the Prussians put pressure on the Guard.  At the top of the picture A Prussian column heads down the road towards the French rear, it looks like Mike's flank has been turned.  In the middle Picton assaults Papelotte with everything he can, Mike scrambles to react to this threat... 


Turn 9

We played turn 9 through enough to decide the key combats and determine a winner.  

On the right I advanced my line to support the gallant defenders of Hougoumont.  Mike's final assaults here were not able to break through.


In the middle Mike occupied La Haye Sainte on his turn 9.  I assaulted and won using the whole of my middle troops.  Not even the Grand Battery could save the French defenders.


On the left you see the results of the Prussian massed assault.  The Guard started to take losses, but well placed artillery meant that the Prussian column on the road went spent and moved no further,  The defenders of Papelotte did hold out, but the Prussians had broken through and driven off the French relief force.



Conclusion

I am pleased to report that it was another Allied win.  Mike, as Napoleon, didn't repeat some of my mistakes, however he was not getting high enough die scores to breakthrough at Hougoumont.

It's hard for Napoleon - as Wellington all I had to do for half the game was wait for the French and keep my troops from being blown away.  Mike had to win big against me early on and then win big against the Prussians.

When I did go onto the offensive, at the end of the game, the fragile and raw nature of much of my force showed up in failures to charge home and units quickly going spent.

We both thoroughly enjoyed the game and it's been great to play on our bespoke terrain.

All that remains is to welcome you on the day at Joy of Six on 13th July in Sheffield - you are welcome to take a turn or two or stay longer.